Monday 6 May 2013

5 real time image captures

A clear view of both monuments: the monolithic tower with subtracted rectangular prisms (left) and the stacked planes with columns separating two levels (right).

Hadid monument in foreground with multiple access points, levels, and suggestions of movement through rotated stair platforms. While cantilevered over the cliff, this monument appears to be docking into the adjoining monument on the other side of the canyon.

View of Sklarek monument with meeting platforms hovering above canyon. Darker textures on this monument suggest heavier material and form, while lighter textures on the opposite monument emphasise a lighter and more fluid style.




Sunday 5 May 2013

Architectural concepts of monuments

Monument to Zaha Hadid

This monument (seen here on the right) consists of flat surface areas at different levels with 3 large columns supporting upper levels. It is cantilevered over the cliff and hangs semi-suspended in the air reflecting Hadid's futuristic and dramatic buildings. The two levels in the middle which are connected to both monuments and suspended over the gorge constitute the meeting place or ''space in between".






Monument to Norma Merrick Sklarek

This giant monument (on the left) grid-like blocks which has the appearance of a monolithic block with subtracted right-angled prisms. This refers to Sklarek's architectural style of powerful, pure and simple geometrical lines, and functional aims. The monuments and there connected points are meant to convey the idea of a fusion of different styles. They can be seen as a spaceship (Hadid) docking into a solid base structure (Sklarek).

Final Monument in cryENGINE environment

Distant view from bottom of canyon.
View from top of the monument looking down at the meeting areas.


Link to final sketchup monuments in 3d Warehouse

http://sketchup.google.com/3dwarehouse/details?mid=ab88dc9363c8edd5f8e0bcfaa6ede82e&result=4

Link to CryENGINE 3 levels folder

http://www.gamefront.com/files/23273667/ARCH1101_alexiou_v03_editor.rar

3 selected custom textures

Light texture

Medium texture

Dark texture

"Electroliquid Aggregation"

''Subtractions of building mass to anchor continuous and multiple building stacks as an interplay of architectural styles"


36 Custom Textures - from light to dark







''Dynamic'' shapes created in sketchup and exported into Cryengine environment



Experiment 2 - 18 Axonometric drawings











Combination of Axonometrics, continuous building mass & subtraction of geometrical forms.

Combination of Axonometrics, subtraction of geometrical forms & dynamic shapes.


Combination of Axonometrics, grid-like forms and dynamic shapes.